<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rearLight88HR.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.10"/>
  </Asset>

  <Files>
    <File fileId="17" filename="rearLight88HR_emissiveOrange.dds"/>
    <File fileId="12" filename="rearLight88HR_emissiveWhite.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rearLight88_normal.dds"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLight88_vmask.dds"/>
    <File fileId="18" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="clearGlass_glassClear03_01_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearGlass_glassClear03_01_matReverse" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearGlass_glassClear03_02_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="clearGlass_glassClear03_02_matReverse" materialId="11" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="18"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="rearLight88_chrome_01_mat" materialId="13" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
    </Material>
    <Material name="rearLight88_chrome_01_matReverse" materialId="15" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="rearLight88_chrome_02_mat" materialId="17" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
    </Material>
    <Material name="rearLight88_chrome_02_matReverse" materialId="19" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
    </Material>
    <Material name="rearLight88_plasticPaintedBlack_mat" materialId="22" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="rearLight88_silverScratched_mat" materialId="25" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rearLight88HR.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="rearLight88Left_static" shapeId="1" clipDistance="300" nodeId="47" castsShadows="true" receiveShadows="true" materialIds="22,25,17,13">
      <Shape name="glass_staticLeft" translation="0 0.072 0" shapeId="2" clipDistance="300" nodeId="44" castsShadows="true" receiveShadows="true" materialIds="9,5"/>
    </Shape>
    <Shape name="rearLight88Right_static" shapeId="3" clipDistance="300" nodeId="49" castsShadows="true" receiveShadows="true" materialIds="22,25,17,13">
      <Shape name="glass_staticRight" translation="0 0.072 0" shapeId="4" clipDistance="300" nodeId="46" castsShadows="true" receiveShadows="true" materialIds="9,5"/>
    </Shape>
    <Shape name="rearLight88Reverse_static" shapeId="5" clipDistance="300" nodeId="48" castsShadows="true" receiveShadows="true" materialIds="22,25,19,15">
      <Shape name="glass_staticReverse" translation="0 0.072 0" shapeId="6" clipDistance="300" nodeId="45" castsShadows="true" receiveShadows="true" materialIds="11,7"/>
    </Shape>
  </Scene>

</i3D>
